local addonName, addon = ...
local _G = _G
local E = addon:Eve()

function addon:CVarExists(cvar)
	return pcall(function() return GetCVarDefault(cvar) end)
end

-- Go through list of cvars and remove any that don't currently exist
local CVarList = {}
for cvar in pairs(addon.hiddenOptions) do
	local cvar_exists = addon:CVarExists(cvar) -- pcall(function() return GetCVarDefault(cvar) end)
	if cvar_exists then
		CVarList[cvar] = addon.hiddenOptions[cvar]
	else
		-- addon.hiddenOptions[cvar] = nil -- can't do this because we have exceptions for some settings that aren't cvars, should probably restructure the database
		-- print("Warning, CVar doesn't exist:", cvar)
	end
end

-------------------------------------------------------
-- Track cvars set by the interface and other addons
-- hook setcvar early, record to a temporary table and commit to saved vars when we finish loading

local SVLoaded = false -- we can't record any changes until after our own saved vars have loaded
local TempTraces = {} -- [cvar:lower()] = {source, value}

function E:Init()
	SVLoaded = true
	for cvar, trace in pairs(TempTraces) do -- commit temp vars to sv
		local source, value = trace.source, trace.value
		local currentValue = GetCVar(cvar)
		if value == currentValue then -- only record if the 2 values match, otherwise we probably overwrote it with our own
			AdvancedInterfaceOptionsSaved.ModifiedCVars[ cvar ] = source
			addon:DontRecordCVar(cvar, value)
		end
	end
end

local function TraceCVar(cvar, value, ...)
	if not addon:CVarExists(cvar) then return end
	local trace = debugstack(2)
	local func, source, lineNum = trace:match("in function `([^']+)'%s*([^:%[]+):(%d+)")
	if source then
		local realValue = GetCVar(cvar) -- the client does some conversions to the original value
		if SVLoaded then
			AdvancedInterfaceOptionsSaved.ModifiedCVars[ cvar:lower() ] = source .. ':' .. lineNum
			addon:DontRecordCVar(cvar, realValue)
		else
			-- this will still record blame for an addon even if we overwrite their setting
			TempTraces[cvar:lower()] = {
				source = source .. ':' .. lineNum,
				value = realValue,
			}
		end
	end
end

hooksecurefunc('SetCVar', TraceCVar) -- /script SetCVar(cvar, value)
hooksecurefunc('ConsoleExec', function(msg)
	local cmd, cvar, value = msg:match('^(%S+)%s+(%S+)%s*(%S*)')
	if cmd then
		if cmd:lower() == 'set' then -- /console SET cvar value
			TraceCVar(cvar, value)
		else -- /console cvar value
			TraceCVar(cmd, cvar)
		end
	end
end)


local SetCVar = function(cvar, value)
	addon:SetCVar(cvar, value)
end


-- Create an options panel and insert it into the interface menu
local OptionsPanel = CreateFrame('Frame', nil, InterfaceOptionsFramePanelContainer)
OptionsPanel:Hide()
OptionsPanel:SetAllPoints()
OptionsPanel.name = "CVar Browser"
OptionsPanel.parent = addonName

local Title = OptionsPanel:CreateFontString(nil, 'ARTWORK', 'GameFontNormalLarge')
Title:SetJustifyV('TOP')
Title:SetJustifyH('LEFT')
Title:SetPoint('TOPLEFT', 16, -16)
Title:SetText(OptionsPanel.name)

local SubText = OptionsPanel:CreateFontString(nil, 'ARTWORK', 'GameFontHighlightSmall')
SubText:SetMaxLines(3)
SubText:SetNonSpaceWrap(true)
SubText:SetJustifyV('TOP')
SubText:SetJustifyH('LEFT')
SubText:SetPoint('TOPLEFT', Title, 'BOTTOMLEFT', 0, -8)
SubText:SetPoint('RIGHT', -32, 0)
SubText:SetText('These options allow you to modify various CVars within the game.')

InterfaceOptions_AddCategory(OptionsPanel, addonName)

-- FilterBox should adjust the contents of the list frame based on the input text
-- todo: Display grey "Search" text in the box if it's empty
local FilterBox = CreateFrame('editbox', nil, OptionsPanel, 'InputBoxTemplate')
FilterBox:SetPoint('TOPLEFT', SubText, 'BOTTOMLEFT', 0, -5)
FilterBox:SetPoint('RIGHT', OptionsPanel, 'RIGHT', -10, 0)
FilterBox:SetHeight(20)
FilterBox:SetAutoFocus(false)
FilterBox:ClearFocus()
FilterBox:SetScript('OnEscapePressed', function(self)
	self:SetAutoFocus(false) -- Allow focus to clear when escape is pressed
	self:ClearFocus()
end)
FilterBox:SetScript('OnEnterPressed', function(self)
	self:SetAutoFocus(false) -- Clear focus when enter is pressed because ketho said so
	self:ClearFocus()
end)
FilterBox:SetScript('OnEditFocusGained', function(self)
	self:SetAutoFocus(true)
	self:HighlightText()
end)

local CVarTable = {}
local ListFrame = addon:CreateListFrame(OptionsPanel, 615, 465, {{NAME, 200}, {'Description', 260, 'LEFT'}, {'Value', 100, 'RIGHT'}})
ListFrame:SetPoint('TOP', FilterBox, 'BOTTOM', 0, -20)
ListFrame:SetPoint('BOTTOMLEFT', 4, 6)
ListFrame:SetItems(CVarTable)

ListFrame.Bg:SetAlpha(0.8)

FilterBox:SetMaxLetters(100)

-- Escape special characters for matching a literal string
local function Literalize(str)
	return str:gsub('[%(%)%.%%%+%-%*%?%[%]%^%$]', '%%%1')
end

-- Rewrite text pattern to be case-insensitive
local function UnCase(c)
	return '[' .. strlower(c) .. strupper(c) .. ']'
end

local FilteredTable = {} -- Filtered version of CVarTable based on search box input

-- Filter displayed items based on value of FilterBox
local function FilterCVarList()
	local text = FilterBox:GetText()
	if text == '' then
		-- set to default list
		ListFrame:SetItems(CVarTable)
	else
		local pattern = Literalize(text):gsub('%a', UnCase)
		-- filter based on text
		wipe(FilteredTable)
		for i = 1, #CVarTable do
			local row = CVarTable[i]
			for j = 2, #row - 1 do -- start at 2 to skip the hidden value column, not sure if we should include every column in the filter or not
				local col = row[j]
				-- Color the search query, this is pretty inefficient
				local newtext, replacements = col:gsub(pattern, '|cffff0000%1|r')
				if replacements > 0 then
					local newrow = {row[1], [#row] = row[#row]}
					for k = 2, #row - 1 do
						newrow[k] = row[k]:gsub(pattern, '|cffff0000%1|r')
					end
					tinsert(FilteredTable, newrow)
					break
				end
			end
		end
		ListFrame:SetItems(FilteredTable)
	end
end

FilterBox:SetScript('OnTextChanged', FilterCVarList)

-- Returns a rounded integer or float, the default value, and whether it's set to its default value
local function GetPrettyCVar(cvar)
	local value, default = GetCVarInfo(cvar)
	--if not value then value = '|cff00ff00EROR' end
	--if not default then default = '|cff00ff00EROR' end
	if not default or not value then return '', false end -- this cvar doesn't exist
	local isFloat = strmatch(value or '', '^-?%d+%.%d+$')
	if isFloat then
		value = format('%.2f', value):gsub("%.?0+$", "")
	end

	local isDefault = tonumber(value) and tonumber(default) and (value - default == 0) or (value == default)
	return value, default, isDefault
end

-- Update CVarTable to reflect current values
local function RefreshCVarList()
	wipe(CVarTable)
	-- todo: this needs to be updated every time a cvar changes while the table is visible
	for cvar, tbl in pairs(CVarList) do
		local value, default, isDefault = GetPrettyCVar(cvar)

		if not(type(value) == 'string' and (value:byte(2) == 1 or value:byte(1) == 2)) then -- hack to strip tracking variables and filters from our table, maybe look for a better solution
			tinsert(CVarTable, {cvar, cvar, tbl.description or '', isDefault and value or ('|cffff0000' .. value .. '|r')})
		end
	end
	--ListFrame:SetItems(CVarTable)
end

local function FilteredRefresh()
	if ListFrame:IsVisible() then
		RefreshCVarList()
		FilterCVarList()
	end
end

ListFrame:HookScript('OnShow', FilteredRefresh)

-- Events
local oSetCVar = SetCVar
function E:PLAYER_LOGIN()
	-- todo: this needs to be updated every time a cvar changes while the table is visible
	RefreshCVarList()
	ListFrame:SetItems(CVarTable)
	ListFrame:SortBy(2)
	--FilterCVarList()

	-- We don't really want the user to be able to do anything else while the input box is open
	-- I'd rather make this a child of the input box, but I can't get it to show up above its child
	-- todo: show default value around the input box somewhere while it's active
	local CVarInputBoxMouseBlocker = CreateFrame('frame', nil, ListFrame)
	CVarInputBoxMouseBlocker:SetFrameStrata('FULLSCREEN_DIALOG')
	CVarInputBoxMouseBlocker:Hide()

	local CVarInputBox = CreateFrame('editbox', nil, CVarInputBoxMouseBlocker, 'InputBoxTemplate')
	-- block clicking and cancel on any clicks outside the edit box
	CVarInputBoxMouseBlocker:EnableMouse(true)
	CVarInputBoxMouseBlocker:SetScript('OnMouseDown', function(self) CVarInputBox:ClearFocus() end)
	-- block scrolling
	CVarInputBoxMouseBlocker:EnableMouseWheel(true)
	CVarInputBoxMouseBlocker:SetScript('OnMouseWheel', function() end)
	CVarInputBoxMouseBlocker:SetAllPoints(nil)

	local blackout = CVarInputBoxMouseBlocker:CreateTexture(nil, 'BACKGROUND')
	blackout:SetAllPoints()
	blackout:SetColorTexture(0,0,0,0.2)

	CVarInputBox:Hide()
	CVarInputBox:SetSize(100, 20)
	CVarInputBox:SetJustifyH('RIGHT')
	CVarInputBox:SetTextInsets(5, 10, 0, 0)
	CVarInputBox:SetScript('OnEscapePressed', function(self)
		self:ClearFocus()
		self:Hide()
	end)

	CVarInputBox:SetScript('OnEnterPressed', function(self)
		-- todo: I don't like this, change it
		oSetCVar(self.cvar, self:GetText() or '')
		self:Hide()
		FilteredRefresh()
	end)
	--CVarInputBox:SetScript('OnShow', function(self)
		--self:SetFocus()
	--end)
	CVarInputBox:SetScript('OnHide', function(self)
		CVarInputBoxMouseBlocker:Hide()
		if self.str then
			self.str:Show()
		end
	end)
	CVarInputBox:SetScript('OnEditFocusLost', function(self)
		self:Hide()
		FilterBox:SetFocus()
	end)

	function E:PLAYER_REGEN_DISABLED()
		if CVarInputBox:IsVisible() then
			CVarInputBox:Hide()
		end
		FilterBox:GetScript('OnEscapePressed')(FilterBox)
	end

	local LastClickTime = 0 -- Track double clicks on rows
	ListFrame:SetScripts({
		OnEnter = function(self)
			if self.value ~= '' then
				GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT")
				local cvarTable = CVarList[self.value]
				local _, defaultValue = GetCVarInfo(self.value)
				GameTooltip:AddLine(cvarTable['prettyName'] or self.value, nil, nil, nil, false)
				GameTooltip:AddLine(" ")
				if cvarTable['description'] then --and _G[ cvarTable['description'] ] then
					GameTooltip:AddLine(cvarTable['description'], 1, 1, 1, true)
				end
				GameTooltip:AddDoubleLine("Default Value:", defaultValue, 0.2, 1, 0.6, 0.2, 1, 0.6)

				local modifiedBy = AdvancedInterfaceOptionsSaved.ModifiedCVars[ self.value:lower() ]
				if modifiedBy then
					GameTooltip:AddDoubleLine("Last Modified By:", modifiedBy, 1, 0, 0, 1, 0, 0)
				end

				GameTooltip:Show()
			end
			self.bg:Show()
		end,
		OnLeave = function(self)
			GameTooltip:Hide()
			self.bg:Hide()
		end,
		OnMouseDown = function(self)
			local now = GetTime()
			if now - LastClickTime <= 0.2 then
				-- display edit box on row with current cvar value
				-- save on enter, discard on escape or losing focus
				if CVarInputBox.str then
					CVarInputBox.str:Show()
				end
				self.cols[#self.cols]:Hide()
				CVarInputBox.str = self.cols[#self.cols]
				CVarInputBox.cvar = self.value
				CVarInputBox.row = self
				CVarInputBox:SetPoint('RIGHT', self)
				local value = GetPrettyCVar(self.value)
				CVarInputBox:SetText(value or '')
				CVarInputBox:HighlightText()
				CVarInputBoxMouseBlocker:Show()
				CVarInputBox:Show()
				CVarInputBox:SetFocus()
			else
				LastClickTime = now
			end
		end,
	})
end

-- Update browser when a cvar is set while it's open
-- There are at least 4 different ways a cvar can be set:
--    /run SetCVar("cvar", value)
--    /console "cvar" value
--    /console SET "cvar" value (case doesn't matter)
--    Hitting ` and typing SET "cvar" into the console window itself
--    Console is not part of the interface, doesn't fire an event, and I'm not sure that we can hook it

-- These could be more efficient by not refreshing the entire list but that would be more work
hooksecurefunc('SetCVar', FilteredRefresh)

-- should we even bother checking what the console command did?
hooksecurefunc('ConsoleExec', FilteredRefresh)

SlashCmdList.CVAR = function()
	if not InCombatLockdown() then
		InterfaceOptionsFrame_OpenToCategory(OptionsPanel)
		InterfaceOptionsFrame_OpenToCategory(OptionsPanel)
	end
end
SLASH_CVAR1 = "/cvar"
