
local instance = Details:GetInstance (number)
returns the window object.

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instance:DesaturateMenu (enabled)
enabled = boolean, if true, buttons on the window's title bar became black and white.

instance:HideMainIcon (enabled)
enabled = boolean, if true, hides the attribute icon on the title bar (recommended).

instance:MenuAnchor (x, y)
x,y = number, adjust the axis x and y of the buttons on the title bar.

instance:StretchButtonAnchor (side)
side = number, 1 = top side of the window, 2 = bottom. 

instance:StretchButtonAlwaysOnTop (enabled)
enabled = boolean, if true, the stretch grab is always above other frames.

instance:ToolbarSide (side)
side = number, 1 = top side of the window, 2 = bottom. Adjust which side the title bar will attach.

instance:SetWindowScale (scale, refresh_group)
scale = number, 0.65 to 1.5.
refresh_group = boolean, if true it apply the scale to all windows in the group (recommended).

instance:MicroDisplaysSide (side)
side = number, 1 = top side of the window, 2 = bottom.

instance:MicroDisplaysLock (is_locked)
is_locked = boolean, true is the micro displays are locked and cannot interact with the mouse.

instance:SetAutoHideMenu (enabled)
enabled = boolean, if true, the buttons on window's title bar auto hide when the player isn't interacting with the window.

instance:SetBackdropTexture (texturename)
texturename = string, texture name for SharedMedia.

instance:AttributeMenu (enabled, pos_x, pos_y, font, size, color, side, shadow)
enabled = boolean, show or hide the window's title text.
pos_x = number, position on x axis.
pos_y = number, position on y axis.
font = string, font name for SharedMedia.
size = number, font size.
color = table {r, b, g, a} or string html color name.
side = number, 1 = align it on top side, 2 = bottom side.
shadow = boolean, draw the outline shadow to the text.

instance:LeftMenuAnchorSide (side)
side = number, 1 = left, 2 = right, set the anchor point for buttons on window's title bar.

instance:SetFrameStrata (strata)
strata = string, "BACKGROUND", "LOW", "MEDIUM", "HIGH" or "DIALOG".

instance:SetCombatAlpha (modify_type, alpha_amount)
modify_type = number, 1 = none, 2 = While In Combat, 3 = "While Out of Combat", 4 = "While Out of a Group" (can be only one type)
alpha_amount = number, the amount of alpha.

instance:ChangeSkin (skin_name)
skin_name = string, the name of the skin to apply.
if skin name is nil, it reaply all config based on the window's config table.

instance:ToolbarMenuSetButtons (mode, segment, attributes, report, reset, close)
mode = boolean, show or hide this button on window`s title bar.
segment = boolean
attributes = boolean
report = boolean
reset = boolean
close = boolean

instance:ToolbarMenuSetButtonsOptions (spacement, shadow)
spacement = number between -5 to 10, adjust the gap size between each button on window's title bar.
shadow = boolean, is true, draws a shadow outline on the button.

instance:ToolbarMenuButtonsSize (size)
size = number between 0.4 to 1.6, adjust the size of window's title bar buttons.

instance:InstanceColor (red, green, blue, alpha, no_save, change_statusbar)
red = number, red color on 0 to 1 scale
green = number, green color on 0 to 1 scale
blue = number, blue color on 0 to 1 scale
alpha = number, alpha on 0 to 1 scale
no_save = boolean, if true, these values are applied only in the textures without chaging the value on the window's config table.
change_statusbar = boolean, if true, it also change the color of window's statusbar.

instance:InstanceWallpaper (texture, anchor, alpha, texcoord, width, height, overlay)
texture = string, path to a image file.
anchor = string, "all", "center", "stretchLR", "stretchTB". Sets how the texture align within the window.
alpha = number
texcoord = table {L, R, T, B}
width = number, most of the times is ignored due to anchors settings.
height = number, most of the times is ignored due to anchors settings.
overlay = table {r, b, g, a}

instance:SetBarSettings (height, texture, colorclass, fixedcolor, backgroundtexture, backgroundcolorclass, backgroundfixedcolor, alpha, iconfile, barstart, spacement, customtexture)
height = number, the height of the bars.
texture = texture name (SharedMedia), used on the statubar bar.
colorclass = boolean, if true, the bar is painted with the player's class color.
fixedcolor = table with {r, b, g, a} or html color string (e.g. "blue").
backgroundtexture = texture name (SharedMedia), used below the bar, this bar always have the same width as the window.
backgroundcolorclass = boolean, if true, the bar is painted with the player's class color.
backgroundfixedcolor = table with {r, b, g, a} or html color string (e.g. "blue").
alpha = number.
iconfile = string, icon file path to be used on bars.
barstart = boolean, if true the bar attaches on the right side of the icon, else, on the left side (useful for transparent icons).
spacement = number, how much space between bars.
customtexture = string, file name of a .tga file inside WoW/Interface/ folder.

instance:SetUserCustomSkinFile (filename)
filename = string, name of the .tga file inside Interface folder to be used as the skin texture.

instance:SetBarModel (upper_enabled, upper_model, upper_alpha, lower_enabled, lower_model, lower_alpha)
upper_enabled = boolean
upper_model = string, path to the 3d model
upper_alpha = number
lower_enabled = boolean
lower_model = string, path to the 3d model
lower_alpha = number

instance:SetBarBackdropSettings (enabled, size, color, texture)
enabled = boolean.
size = number, adjust the size of the border.
color = table, {r, g, b, a}
texture = string, edge name for SharedMedia:Fetch ("border", texture)

instance:SetBarTextSettings (size, font, fixedcolor, leftcolorbyclass, rightcolorbyclass, leftoutline, rightoutline, customrighttextenabled, customrighttext, percentage_type, showposition, customlefttextenabled, customlefttext, translittest)
size = number, text size
font = string, text font, e.g "Arrial Narrow"
fixedcolor = table with {r, b, g, a} or html color string (e.g. "blue").
leftcolorbyclass = boolean, if true text color uses the color of the shown player class, else, the color value on 'fixedcolor'.
rightcolorbyclass = boolean, if true text color uses the color of the shown player class, else, the color value on 'fixedcolor'.
leftoutline = boolean, if true, draws the outline shadow.
rightoutline = boolean, if true, draws the outline shadow.
customrighttextenabled = boolean, if true, uses the custom text.
customrighttext = string, the customized text to shown on the bar.
percentage_type = number, 1 = players's percentage is relative to total of all players. 2 = is relative to the top ranked player.
showposition = boolean, if true, show the rank number at the left side of the player's name.
customlefttextenabled = boolean, if true, uses the custom text.
customlefttext = string, the customized text to shown on the bar.

instance:SetBarFollowPlayer (boolean)
when enabled the player's bar is always shown even if the player isn't in the top ranked.
example: player is the rank 13 on damage done, but the window only show 1-8. Window now shows 1-7 and 13.

instance:SetBarGrowDirection (direction)
direction = 1 top to bottom / 2 bottom to top

instance:HideStatusBar() // instance:ShowStatusBar()
Show or hide the statusbar for the window.

instance:StatusBarColor (r, g, b, a, no_save)
r, g, b, a = number, color to set,
no_save = boolean, if true, the values isn't set on the instance config table.

instance:ShowSideBars() // instance:HideSideBars()
Show or Hide the borders.

instance:CreatePositionTable()
Create a table with members: w, h, scale, point, x_legacy, y_legacy.

instance:RestorePositionFromPositionTable (pos_table)
Restore the window position from a saved position table.

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instance:InstanceMsg (text, icon, textcolor, iconcoords, iconcolor)
text = string or false to hide the alert
icon = texture path
textcolor = table with {r, b, g, a} or html color string (e.g. "blue").
iconcoords = table with {L, R, T, B}
iconcolor = table with {r, b, g, a} or html color string (e.g. "blue").

instance:HaveInstanceAlert()
returns if the window is showing an alert.

instance:InstanceAlert (msg, icon, time, clickfunc)
shows up an alert on the window.
msg = string or false to hide the alert
icon = texture path or NIL or table {texture, width, height, animate, coordL, coordR, coordT, coordB, r, g, b, a}
time = time in seconds the alert stay shown (default 15).
clickfunc = table {function, param1, param2, "left" or "right" button}

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Details:SetTooltipBackdrop (border_texture, border_size, border_color)
border_texture = string, border name for SharedMedia.
border_size = number, border size.
border_color = table {r, g, b, a}

Details:ReportSingleLine (instance, row object)
get the text on the chosen row and open report dialog for the player.

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framework = Details:GetFramework()
returns the framework object.

framework:RegisterForDetailsMove (frame, instance)
set OnMouseDown and OnMouseUp scripts on 'frame', when is moved, the instance is also moved.

instance:IsGroupedWith (instance)
returns true with the 'self instance' is groupped with the passed instance object.

instance:GetInstanceGroup()
returns a table with instances objects of all instances inside the group.

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Details:SetWindowUpdateSpeed (interval, nosave)
set the update speed of all windows, if nosave is true, it won't save this change (apply only).

Details:SetUseAnimations (enabled, nosave)
set on off bar animations on all windows, if nosave is true, it won't save this change (apply only).

Details:SetTrashSuppression (seconds)
how much time after a boss encounter kill, the window should not switch to trash segments.
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Details.chat_embed:SetTabSettings (tab_name, is_enabled, is_single)
set the tab embed stuff.

Details.chat_embed:CheckChatEmbed()
refresh the embed status.

Details.chat_embed:GetTab (tabname)
returns the ChatFrame, ChatFrameTab, ChatFrameBackground, TabIndex, of the tab.

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Details:OpenForge()
Open Forge Window.

Details:OpenRaidHistoryWindow()
Open Raid History Window.

Details.switch:ShowMe (instance object)
Open the bookmark panel on the top of the desired window.

Details.switch:CloseMe()
Closes the bookmark panel.

Details:GetArenaInfo (mapid)
returns a table containing the texture file and coords for a arena.

Details:GetBattlegroundInfo (mapid)
returns a table containing the texture file and coords for a battleground.

Details:GelectNumericalSystem()
returns a number indicating which are the current numerical system: 1 for american/european, 2 for asian.

Details:SelectNumericalSystem (system)
Set the numerical system to be used, 1 for american/european, 2 for asian.